![]() No other game besides Diablo III has engaged my hunger – my need – to get loot in the same way. It results in instances of elation and frustration, but with the bad times come the moments where I’m enveloped a sense of joy, where the hours I’ve spent wading through monsters for the umpteenth time feel more than worth it. Some items have their stats revealed the second you mouse over them, but when a yellow item drops and you have to wait to identify it there’s a moment where you feel like you’re waiting for lottery numbers to be announced. No matter how many times it happens I still click on the treasure as fast as I can, quickly opening up my inventory to see if I’ve hit the mother lode or a dud. Picking through the gore that was my enemies so I can pluck out the gold and choice items is like panning for precious metals. Bringing your axe down for a killing blow or blasting an enemy with a skill that blasts the flesh from their bones is empowering, but the eruption of gold and treasure that spews into the air gets induces a rush of jubilation. Even when the story failed to grab me, the loot system kept me hooked.
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